The Future of IGEO DX


I've been dreading writing this post for just over a month or so now - but this is the one. This is the post where I tell you that I've done all I can and it is time to move on from IGEO DX in its current form.

What does that mean?

The code is in disarray. The marketing apparatus is beyond flatlined. My personal life and motivations for making games are evolving and how I address that moving forward just isn't compatible with forcing myself to finish this game. 

I love IGEO. It was inspired and based on a game that brought me a lot of joy growing up. Developing this game has not brought me much joy. Given all this, this isn't the end of the road for IGEO as a gameplay concept. I believe it can still live on in some other form and perhaps one day I will attempt to figure out what that is.

Until that day comes I am going to put my focus on much smaller, "bite-sized" games. Initially, I think that will take the form of remastering or reworking some of my game jam entries.

I really want to approach game development as the hobby that once brought me joy. IGEO DX made it feel like a chore. This isn't how I pay my bills and I never want to feel like game dev is something I "have" to do. It should be something I "want" to do.

I will be pulling IGEO DX off of Steam in the coming weeks and eventually this page on Itch will come down as well. The original IGEO will remain accessible due to all the bundle folks being entitled to it, but DX will slowly be phased out.

Thanks to all that played and gave feedback during open development. I'm sorry this thing didn't come to fruition!

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